Just gave the final presentation today. Here’s the presentation file:
The following link is a short report on the usability of my concept based on my testing:
*This loads a Flash (.swf) file, which, unfortunately, will not load on many portable devices.
These are straight out of Keyshot, and still need some additions in Photoshop. Since the last renderings, I changed the body color to black to give it a slightly more professional, less toy-like, image. I kept the element of color but utilized it as an accent in the grip and features like the removable flash and lens rings.
I’m not sold on the coloring or the textures. I just wanted to see what it looked like outside of SolidWorks. This also showed me I was missing a few details like a battery compartment door and ports.
I plan to put buttons labels on later in Photoshop rather than to use the label function in Keyshot.
This is an example of some of the testing I did using a paper model of my camera interface. Users were to compete a list of select tasks such as changing settings, deleting an image, and taking a picture.[youtube http://youtu.be/SzQ48KgCzpY;w=628]
If, for some reason, the embed code is not working, the video can be found at http://www.youtube.com/watch?v=SzQ48KgCzpY
Storyboard for why my camera has an articulating screen and handle. Product shots often involves bending over to get down to the product’s level. Many camera’s have a screen the flips up or out that makes it easy to view from other angles, but none of them also move the grip and controls. This allows the user to hold the camera in relatively the same manner but shoot from above their head or at their waist without added strain on their eyes or hands.
Over the past few days, my camera has gone through much development. I was initially going towards simplistic forms, mainly of the additive and integrative variety. My professor kept encouraging me to move on to more interesting and refined forms.
It is difficult to move past simple, geometric forms when the product you are designing is made primarily from rectangular components, e.g. screens, processors, image sensors. Nevertheless, I came upon this form:
It helped when I moved from a simple point-and-shoot camera to a “prosumer” camera.
By doing so, there was no need to extend the camera past the left edge of the lens. This was due to prosumer and professional level users preferring to hold the camera lens and rest the underside of the body on the heel of their left hand. This is a positive step for my project, as the main objective of my design is to take better product pictures easier. This grip is preferred because it provides stability over sustained use.
This change in grip allowed the form to be more asymmetrical. After that, I added as much curvature I felt I could while still containing the optimal components for a quality camera.
Another notable feature is a hand and screen that articulate around the lens and sensor unit. This assists users in taking pictures while holding the camera below eye level without having to bend over to achieve the same shot. Upon further refinement, this aspect will become more apparent.
I haven’t refined the colors, but I did want to distinguish the grip surface on the front and the removable flash unit.
After I did my initial ideation, I wasn’t sold on a concept. Here is the pile of sketches that most people don’t show. I did these for myself to get from my more refined concepts that I decided wouldn’t work and a new form. It’s difficult to get back into ‘early’ ideation when it is no longer early in the project.
I thought so, but no longer.
Etsy– handmade and vintage… how about a vintage-styled camera. Okay, key features? Wireless flash and wireless syncing. Done.
I wanted to make a camera that was less boxy– this one is pretty boxy. And this one doesn’t have much over many other mid to upper range point-and-shoots.
Back to the drawing board (or the literal sketchbook).
After choosing a few concepts to develop further, I did some sketch models to test out scale and form in the hand. After this stage, I was encouraged to pursue less simplistic forms, and I agreed. It is so difficult to move beyond basic geometric forms– especially with consumer electronics.
I also attempted another form in foam, but, as I discovered shortly after modeling them, they were reminiscent of ovaries (read: I am not going this route).
Design an image-capturing device that facilitates individuals with an online presence to communicate their lives and products more efficiently.
Constraints, Objectives, and Directives
- The product must facilitate in capturing images.
- The product and its accessories must streamline the user’s previous workflow.
- Potential buyers should find product’s utility and style appealing.
- Potential users should be able to take better quality images than previously.
- The product system should involve a lighting element.
- Usage time should be extended within reasonable means.
- Controls should be intuitive or easily learned.
- The device and its accessories ought to travel effectively.
- The product ought to be compact.
- System ought to be visually cohesive.
- Product should be placed at an appropriate price point.
Ideas were chosen to put into three use scenarios that showcased the concepts’ key feature.
The first concept was a camera that has wireless flash units that also serve as extra battery packs. They supplement the battery within the camera. Upon later review this idea no longer seemed applicable because this user is typically found in their own home or studio and could easily plug in the camera or battery.
The second concept was showcased the removable flash component introduced in the first storyboard. The user could then relocate the flash off camera for less harsh lighting. With some creativity, this allows users to create drama, use as a fill strobe, develop more flattering shots, or simulate natural lighting in a studio environment. Different flash levels adds to the versatility.
The third concept allows for the user to control the camera wirelessly from their computer or tablet. Using either bluetooth or a shared wireless network, images could be transferred to allow for quicker image review during shooting. Also, this would offer Etsy sellers an alternate workflow. Their shooting backdrop or scene could be on a desk shared by their computer and the camera could be left on a tripod. Items could quickly be repositioned swapped between shots without the need to run back and forth between the camera and the scene.
This is what the Canon SD750 point and shoot camera interface looks like when written out in Post-It Notes. Theres just too much. Most point-and-shoot users would never know what to do with all of these.
After eliminating all of the stuff that was redundant or unnecessary, here is what my card-sorting group slimmed the menu down to. My final design will likely reflect the refined menu.
While doing some light research to spark some concepts, I came across this awesome article showcasing camera models hand made from chipboard and cardboard. This could be a great idea for sketch models when I get to ergonomic testing. The rest of the images can be found at Incredible Cardboard Camera Designs | Walyou.
There’s more to come later this weekend.
To begin our camera design project, we started with usability and interface research. My group member, Troy Maddox, and I analyzed my Canon SD750 point and shoot camera. A short pdf explains the basic use functions of the camera, and Troy talks in a video of the scrolling function of the camera.